Optional, defaults to being the same as default. All trademarks are property of their respective owners in the US and other countries. transfer_troops = yesWhether to transfer the troops of the annexed country. If the start date is after this amount, they cannot be used, even if recruited. Optional. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Toggles debug display of normals/bounding boxes/collision. Optional. Researches a technology from research slot or all. Optional. scale = The size of the entity. state = The state where the resource rights are located. use_nuke = Whether a nuke should be deducted from the country's stockpile. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. Creates an import for the current scope with the specified resource and from the specified exporter. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. You need to click the state as the state id no longer works. parent_version = Ordering for multiple variants of the same equipment. Executes contained effects on a random country that meets the limit and borders the country this is contained in. debug = yes can be added to meta effects. Useful if a trigger within has no tooltip. on Paradox technology, Legal Optional. modifier = The opinion modifier to add. No tooltip is generated. The experience required in order to assign this trait to a unit leader. Executes contained effects on a random division that meets the limit and is located within the current state. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. The news event uses a different interface to the country event. The console can be opened by pressing the ` key (usually located under ESC ). Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. If the current country has a core on a state transferred to the released country, the core will be lost. Lists currently active flags in the console windows. The effect does nothing if the country exists. Optional. It is not possible at present. Retires the current character (removing them). side = The side whose GFX to change. Would love to know the answer to this question. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. The effects here must be used within a state scope. See /Hearts of Iron IV/common/technology_tags/* for list. You need to sign in or create an account to do that. Toggles the GUI bounds debug, allowing to test for different window sizes easier. Also of note, commands may not work in ironman games by design. y = The Y position of the entity. The health of buildings is determined by the. Information, Frequently Asked Shows the value of a variable in the console. If you want the game to choose between effect blocks, random_list can be used instead. ahead_reduction = The reduction to the ahead of time penalty. IV'. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Changes the controller of the specified province to the current scope. and our priority = The priority the template receives in receiving supplies. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. ruling_party = The ruling party of the original, player-led country. state = The state the middle of which to use as the entity's position. left_side = The left side of the BoP. Preferable to use every_army_leader unless necessary to use global_every_army_leader. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. This page was last edited on 17 February 2023, at 17:21. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. air_ratio = The size of the airforce that the breakaway country gets. Makes this specified trait show up in the combat menu among other bonuses. Sets the currently-facing angle of an existing entity. It may not display this or other websites correctly. Creates an entry within the command history of a decision. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. Leaving it out completely or setting to -1 will make the character not have one. Modifies the resource output of the specified building for the current scope. Allows to nuke every province without checking any conditions. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. days = / Fires the event in the specified number of days. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. trait = The trait to remove. tooltip_side = The side to show in the tooltip. Technologies that are mutually exclusive with other technologies can not be removed by this effect. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Executes contained effects on every army leader that meets the limit. By default, the gender is set to male, and female is the only other option. Optional. The autonomy states are found in. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. ideology = The ideology type of the character. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. skill = The skill of the leader. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. scale = The scale to change the entity to. character = The character to promote. Army scope: small = The sprite used as an advisor. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Variables can be used. Increases resistance target in the specified state. target_state = If using start state/target state, the game will pick the provinces with the best supply available. planning_skill = The planning skill of the leader. Makes the current scope the owner of the specified state. Optional. I just need a way to change the faction leader. dynamic = Changes between instant and non-instant based on type. Country scope only. value = The value to add. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. activate = Will activate the advisor (add them directly when the command is run to the countries government). start and target arguments: rotation = The new angle in radians. Adds planning skill to the current unit leader. Most notably, the completion reward of all focuses are effects : This item will only be visible to you, admins, and anyone marked as a creator. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. It is preferable to create a new file rather than overwriting base game files. logistics_skill = The logistics skill of the leader. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Optional.originator = The originator of the event. Adds the specified amount of manpower to the current state. Creates a faction with the specified name for the current scope. Adds to the current war support value for the current scope. IV'. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Executes contained effects on every division that meets the limit and is owned by the current country. All rights reserved. Assumes the capital by default. The file extension, hidden by default on Windows, is a part of the filename. army_intel = How much army intel to add. Only define one of to_state_array, to_state, or to_province. Select the state you would like to set owner as. gender = female assigns the specified gender to the character. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. If the limit is omitted, it defaults to being always true. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Adds attack skill to the current unit leader. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. Using name is recommended because 1.11 made id obsolete. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Adds a freedom score ratio modifier to the current scope. Gives all the resources of a state to the target country. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. Multiple parents can be specified by defining. The effects here must be used within a scope that's specified within the notes. Removes the specified trait from the character. The effect does nothing if the country exists. IV'. Optional, defaults to false. The popularities must add up to 100, otherwise the command will have no effect. start_state = If an intel argument is left out, 0 is assumed. Does not work with the character ID. end_wars = Will end any wars the subject is involved in. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Does not support Naval equipment. Adds the specified resource in the specified amount to the specified state. well. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Defaults to false. damage = The percentage of damage done to units. take_state_focus). Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Changes the value of a variable to the specified value. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Sets the legitimacy of governments in exile. Generates a random name if not set. female = The gender of the leader. After that, simply type in the relevant console command code, and slam the enter button. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. If the current country is independent, will do nothing. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Applies a division-scoped trigger block that must be met for the unit to be modified. Adds the specified ideas to the current scope for the specified number of days. Optional.version_name = The name of the variant to produce. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Creates a naval leader for the current scope with the specified attributes. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Promotes a character to the leader of their political party. These effects can only be used within history files, failing when used outside. The composition of the division. trait = The trait to add. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). The ledger must be specified for each theorist individually as, for example. You can limit the construction to victory points using: Damages the specified building in the current state. Optional.efficiency = The initial production efficiency. ideology = The sub-ideology of the country leader role to which the trait is added. The equipment must be unlocked by the producer for the effect to succeed. command to call them up. Displays the specified idea in the tooltip for the current effect scope. Locks all division templates for the current scope. Forces the current operative into hiding. set_cosmetic_tag [] [], Reloads files of a given type. Executes children effects on every country that meets the limit, including those that do not exist. Removes the specified trait from the current character. = Adds a modifier to the state. hsv: The command converts HSV to RGB. amount = / The amount to add. Starts a border war for the specified attacker and defender. = Rule's new value. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Used if root scope isn't producer. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". message = The reason for peace showing up in the pop-up. modifier = The modifier on combat. Saves the current scope as a key. Deprecated. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries
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